It’s just not very fun, nor is it particularly fulfilling once the novelty wears off. Unfortunately, this is where the game goes pear shaped. The aim of the game is to kill each of them, but you’ll only have access to their higher ups once you’ve taken out the two front-line foes. Of the nine antagonists, three rest in the purple category, three in the red, and three in the green. You see, these antagonists are structured around rank, and for each color, there’s a hierarchy that you’ll ultimately be working to destroy. Once you manage to get an antagonist to max percentage, you’ll be able to track them down on the map and wipe them out. Each of these foes have a percentage gauge that will climb as you complete missions that are based on their respective colors. Here, there’s three colored sections (purple, red, and green) that are occupied by the nine antagonists. You’ll see a target tab next to the map’s tab in the menus. Now, much like the system found in that of Ghost Recon Wildlands, you’ll need to destabilize and neutralize these points of interest. Pulling up the world map shows you a plethora of objectives and missions, all of which are color coded to correlate with the game’s antagonists. Though, due to your regenerated state, all of your powers and abilities need to be unlocked from scratch.
Straight off the bat, you’re free to explore the game’s world however you see fit. The game’s campaign lasts for roughly six hours on its easiest setting, and does a fair job at feeding you into the basics of play from the moment you dive on in. Corruption and oppression are key themes here, perhaps overly so, given that you’re shot at on pretty much any street that you patrol. The game takes place within the confines of the city of New Providence a small yet dense map that’s rife with the terrorists’ presence. Desperate and in dire need of strength and numbers, the agency regenerates your fallen agent, and from here on out, it’s non-stop action all the way to the end-game. It’s soon relayed to you that the terrorists behind the aforementioned attacks are led by a nefarious organization known as Terra Nova. With that out of the way, let’s get back to it.
I’ll also point out that this is an Xbox Play Anywhere title, meaning that if you buy it for either Xbox One or Windows 10, you’ll own a copy of the alternate for no additional cost. The game can indeed be played in co-op too, with support for two players online, with cross-platform functionality. Nothing particularly special, but if you’re wanting to pursue an increase of EXP for a specific factor, it pays off to switch things up. These agents offer unique benefits that are tied to the EXP you’ll gain throughout. There’s a handful of agents that you can select from, or even swap between during the game. Shit soon hits the proverbial fan once you come under fire, and your chosen agent (Terry Crews’ Jaxon for me) is incapacitated. The game opens up with an energetic introduction that showcases the agency being thrown back into the thick of it following a mass terrorist attack. Starting with the former, the game’s campaign is relatively loose. The game comes in two forms Crackdown 3 Campaign, and Crackdown 3 Wrecking Zone. To the game’s credit, it does a fair job at taking you back to what made Crackdown stand out in the first place. There’s just too many faults within, faults that I am far from willing to be kind over.ĭon’t get me wrong, if you’re a Crackdown nut, you’ll pull more from this than most. Sadly, and despite some clearly robust ambitions, I cant realistically say that it has.
Leaving that to one side, however, the big question here is whether or not Crackdown 3 has been worth the wait. Safe to say that it’s been a rocky road, and that’s putting it kindly. We’ve endured mixed signals, piss poor demonstrations, and worse, numerous delays. It almost feels like the end of a running joke, doesn’t it? The game’s journey from announcement to release is akin to Frodo’s journey from The Shire to Mount f’king Doom.